Wednesday, May 03, 2006

Bleach Card Game (part II)

Last month, I introduced my pet project: a Fighting Card Game. Today I'll try to go over the rules very quickly. As I said before, the system is setup similar to Rage, with combat timing that works like L5R. Let's start by looking over the cards:



Hunters have 3 stats. Let's look at Hinamori. The name of the card is the large font on the side, "Hinamori Momo". Hunter cards will also have a subtitle; in this case, Hinamori's subtitle is "Death God in Training". We can also see in her text box, that she has the "Ranged" trait, which is followed by some explainatory text.

She also has some numbers on the left side. Descending, we find that she has 10 Health, 4 Skill Level, and 6 Renown.

Health is the amount of damage she can take before she is KO'd. The higher the health, the longer she can fight.

Skill Level indicates what Combat cards she is allowed to play. In this indirect manner, this determines how much damage she can do. The higher her Skill Level, the greater her options in combat.

Renown is the cost of putting her into play. You start the game with only a fixed amount of hunters. Large Renown costs means you can have only a few Hunters.

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Now let's look at a Combat card. The name of the combat card is at the top of the card; in this case, the card's name is "Basic Strike". The card's text box has a few traits: "Light Wound Action".



Combat cards have 2 stats. Damage and Skill Cost. The Damage box on the top left corresponds to the Health Slot on Hunter cards. In this case, Basic Strike deals three damage when attached.

The Skill Cost is on the top right and is a restriction on which Hunters are allowed to use the card. For Basic Strike, only Hunters with a Skill Level of 4 or higher can use this card.

"Wound" means that after this card is played, it attaches immediately to a target Hunter. "Action" means that it costs an Action to perform. "Light" means it can (sometimes) be healed at the end of your turn.

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Game structure next week!

Stormcrow

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