Thursday, March 08, 2007

The Last Bleach Post

I've decided to stop tinkering with my "Fighting Card Game: Bleach" system and make a full public release. Just think of it as an open beta with an indefinite duration. The main reason being that I don't have as much free time now, and I'd rather focus on other things.

So, here are the links to the printable, "half 3R", jpgs with bonus rulebook:

EDIT: leave a comment if you're interested in playing! ;D

The secondary reason I decided to halt tinkering with this game is that I heard that someone else will be releasing an honest to goodness licenced Bleach card game. Well Damn! This made me think that maybe I shouldn't release the printable files at all, but what the hell. Have fun with them anyway.

In the future, if I find time to further refine my card game, (and assuming I don't design an entirely new game from scratch), I'd probably go through a different anime and use screencaps from that. Like, say Visionaries?


Or, on the other hand, if you know any artists who'd want to let their art and characters be used for a card game, link 'em over here. Although, it would be for free, or at best for a percentage.

Stormcrow

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Comments:
It's kinda sad that this post got no comments. I'll just add some lessons learned here.

1. Do Your Homework.

It would have been nice to know before I did all that 'flavorization' that there would be a Bleach game coming out soon. I'm not willing to go head-to-head with an official work, so I would have chosen a different anime to work with.

2. Choose Your Terrain.

Being able to work on this when I feel like it, and not having to be in a rush, is important when designing a game strictly as a hobby. Being put on a strict timetable is bad! This leads into #3:

3. Pick Your Battles.

#2 rises out of #1 because Bleach was very relevant in the states. If it's popular in Japan or America, there WILL be an official game, it's just a matter of time. It's better to choose a source anime that is a personal (ie, not public) favorite, or a PINOY favorite that is not popular globally.

4. Don't Throw Out The Baby With The Bathwater.

Sure, I won't be pushing a Bleach card game soon. But, all my card designs are just waiting for an appropriate vehicle. So, I'm taking down the download links, maybe you'll see these cards in a different form sooner than you think.

Pang Self-Help Book na ba? LOL!
 
how about a DotA card game?
 
Well, the main problem I had with Dota was the fact that visually, screencaps wouldn't really be appealing.

Also, games based on other games tend to have too many gameplay sacrifices.
 
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